
In any Swiss-system tournaments, it is inevitable for players to end up with the same score. The only resolution to decide who gets to enter the Top 8 is through Tie-breaker.
In this article, we’ll explore the various types of Tie-breakers commonly employed and the strength and weakness of each system. At the end of the article, I will suggest a new form of Tie-breaker that can be employed easily on pen and paper.


With Lightsworn, Undead Synchro and Grave Blackwing topping the current metagame, it is not surprising to see 
As we are nearing the end of this ban/restriction list, the Japanese metagame is shifting once again; Graveyard Blackwings is giving Synchro Cat a run for their money.
Due to DMCT Summer 2009 and Yu-Gi-Oh! Singapore National 2009 that happened in the past month, I haven’t been updating this blog. Hopefully, more updates will resume soon.
Recently there’s been a strange play going on: players are saying that upon the activation of a Spell/Trap card, once the target has been chosen, that Spell/Trap card can no longer be negated by a Counter Trap.
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