Archive for February, 2011


After testing for almost a week with the new Psychic monsters from Extreme Victory, I had came up with a decent deck that was rather enjoyable (not so much for my opponent). The deck aims to summon T.G. Halberd Cannon, Naturia Beast and set Royal Decree all on the first turn.

T.G. Harberd Cannon will lock down one of his summon.
Naturia Beast will lock down his Spells.
Royal Decree will lock down his Traps.

With this holy trinity on the field, there’s nothing my opponent could do. Hence the name of the deck – Psylocke; a word play on “Psychic Lockdown”, and a tribute to the sexy mutant from Marvel Comics.

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OCG Ruling Revision – Ignition Effect

Announced earlier in the afternoon on the Yu-Gi-Oh! OCG Ruling & FAQ Official website, players can no longer activate an Ignition Effect of a monster upon the successful summon of a monster.

The official announcement in Japanese can be found at モンスターの起動効果のルール変更に関するお知らせ. Rough English translation behind the cut.

Continue reading ‘OCG Ruling Revision – Ignition Effect’

Fighting the Metagame: Six Samurai

Undoubtedly, Six Samurai has single-handedly defined the metagame for the ban/restriction list of September 2010 – March 2011. Having dominated the OCG metagame upon the release of Storm of Ragnarok, the Six Samurai will make their debut in the TCG metagame with Championship Series Dallas this weekend.

Six Samurai’s biggest strength lies with Legendary Six Samurai – Shi En. With the ability to soft-lock opponent’s Spells and Traps, duels are often won with the opponent being unable to take out Shi En. Additionally, Gateway of the Six with Double-Edged Sword Technique allows the Six Samurai player to swarm and win fast, before his opponent can break out of his soft-lock.

Continue reading ‘Fighting the Metagame: Six Samurai’

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