Fighting the Metagame: Six Samurai

Undoubtedly, Six Samurai has single-handedly defined the metagame for the ban/restriction list of September 2010 – March 2011. Having dominated the OCG metagame upon the release of Storm of Ragnarok, the Six Samurai will make their debut in the TCG metagame with Championship Series Dallas this weekend.

Six Samurai’s biggest strength lies with Legendary Six Samurai – Shi En. With the ability to soft-lock opponent’s Spells and Traps, duels are often won with the opponent being unable to take out Shi En. Additionally, Gateway of the Six with Double-Edged Sword Technique allows the Six Samurai player to swarm and win fast, before his opponent can break out of his soft-lock.


Monsters – 14
2 Grandmaster of the Six Samurai
3 Legendary Six Samurai – Kizan
3 Legendary Six Samurai – Kageki
3 Kagemusha of the Six Samurai
2 Legendary Six Samurai – Mizuho
1 Legendary Six Samurai – Shinai

Spells – 17
3 Gateway of the Six
3 Six Samurai United
3 Shien’s Smoke Signal
1 Reinforcement of the Army
2 Mystical Space Typhoon
1 Giant Trunade
1 Monster Reborn
3 Book of Moon

Traps – 9
3 Solemn Warning
2 Double-Edged Sword Technique
1 Solemn Judgment
2 Dust Tornado
1 Mirror Force

Extra – 15
1 Ally of Justice Catastor
1 X-Saber Wayne
2 Legendary Six Samurai – Shi En
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian
1 Naturia Barkion
1 Naturia Landoise
1 Ancient Fairy Dragon
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Colossal Fighter
1 Mist Wurm
1 Trishula, Dragon of the Ice Barrier

Playing Six Samurai
Summoning Legendary Six Samurai – Shi En is the utmost priority. By maxing out Legendary Six Samurai – Kageki and Kagemusha of the Six Samurai, together with 3 Shien’s Smoke Signal and 1 Reinforcement of the Army, the chances to do so are 60% on the first turn.

A commonly seen hand would be 1 Legendary Six Samurai – Kageki, 1 Kagemusha of the Six Samurai, with 1 Gateway of the Six. After placing Gateway of the Six on the field, summon Kageki and trigger its effect to special summon Kagemusha, generating 4 Bushido counters on Gateway. Tune Kageki and Kagemusha for Legendary Six Samurai – Shi En, bringing the Bushido counters to 6. Remove 4 Bushido counters to search for Grandmaster of the Six Samurai and special summon it, bringing the Bushido from 6 to 2 and then to 4. Remove the final 4 Bushido counters to fetch a Six Samurai and keep it in your hand; often it would be either Kagemusha or Mizuho.

Eventually on the board would be 1 Shi En, 1 Grandmaster, 1 Gateway and 4 cards in your hand. Shi En will lock-down your opponent’s spell and traps, while Solemn Warning/Book of Moon will lock-down his monster.

Alternatively, having 2 Legendary Six Samurai – Mizuho and 1 Legendary Six Samurai – Shinai in the deck allows infinite Bushido counters combo. Assuming we have an opening hand of 1 Gateway of the Six, 1 Six Samurai United, 1 Legendary Six Samurai – Mizuho and 1 Legendary Six Samurai – Shinai.

The combo can be performed as long as you have a combination of these:
1 Gateway of the Six
1 Six Samurai United or Gateway of the Six
1 Legendary Six Samurai – Mizuho, or Legendary Six Samurai – Shinai
1 Grandmaster of the Six Samurai, or Legendary Six Samurai – Kizan, or Legendary Six Samurai – Kageki, Legendary Six Samurai – Mizuho/Shinai (the other pair than the one above)

Additionally, if you have 2 Gateway of the Six, 1 Grandmaster of the Six Samurai and 1 Kagemusha of the Six Samurai, the infinite Bushido counters combo can still be performed through Ancient Fairy Dragon.

With infinite Bushido counters, you can fetch all your Six Samurai from your deck/graveyard, as well as pump your Six Samurai’s ATK to over 10,000 each.

Playing against Six Samurai
Solemn Warning is extremely crucial against Six Samurai. As it negates the summon, it prevents Gateway of the Six and Six Samurai United from gaining any Bushido counters. Additionally, being a Counter Trap (Speed 3), Legendary Six Samurai – Shi En will not be able to negate it.

Puppet Plant is extremely useful in breaking out of the Legendary Six Samurai – Shi En soft-lock. However, since it’s only until the end of turn, mainly synchro-based decks or Monarch decks will be able to utilize Puppet Plant efficiently.

Since all Six Samurai are warriors, Kinetic Soldier is able to take down every single one of them. This is the preferred card for beatdown decks, since they are unable to fully utilize Puppet Plant. Beware of Legendary Six Samurai – Mizuho, Hand of the Six Samurai or a non-warrior Synchro Monster though.

To a certain extent, Gozen Match is useful in controlling the Six Samurai player. However, it will not be able to stop the swarming of Kagemusha, Kizan and Grandmaster. Creates a soft-lock with Kinetic Soldier.

Dust Tornado and Spell Shattering Arrow are useful for taking out Gateway of the Six and Six Samurai United.

Royal Oppression stops Six Samurai from swarming.

Seven Tools of the Bandit is useful for negating the Six Samurai player’s Solemn Warning, especially crucial for Blackwing. Alternatively can useful to negate a Double-Edged Sword Technique.

Future of Six Samurai
Shien’s Dojo is useful for special summoning Kagemusha if your hand contains Kageki and another Six Samurai monster, allowing you to synchro for Shi En. However, without Gateway on the field, it does not generate any card advantage.


2 Responses to “Fighting the Metagame: Six Samurai”

  1. 1 Clarence February 13, 2011 at 11:39 pm

    lol this one is a standard build liao… my deck totally same as the decklist u posted!!!

  2. 2 Dyl June 22, 2011 at 8:07 am

    Brilliant strategy but I think that a hand like that will be hard to get early.

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